Posts Tagged 'portfolio'

The Five Month Mark At Kotaku AU

Illustration by Kotaku reader "Sughly". kramsdesign.com

I’d been meaning to do a Kirk Hamilton-type post about my first few months at Kotaku Australia but I never got around to it because I was overwhelmed by a case of “the lazy shits” (I think that is the scientific term for it, yes). Today I was going through the Kotaku CMS tagging stories, and seeing my older articles reminded me that I still hadn’t done some kind of a story round-up here on Zero Light Seeds. So here it is! Below are links to most of the big features I wrote during my first five months at Kotaku AU.

Gears Of War 3 Is A Crunchy Potato Chip

What Happened To Evony?

Fathers Of The FPS Haven’t [R]aged A Day

I Am A Body-Building. This Is ZiGGURAT

Knowing Your Rights In Game Development 

The Game That Saved Halfbrick 

Surprise Attack: When A THQ Marketing Director Goes Indie

Warco: The First-Person Shooter Where You Never Fire A Gun

Re-Classification Laid Bare: What R18+ Means For You 

The Brawsome Journey: The Indie Devs Writing Their Way to Success

The Fun And Games Of The FBI 

My 2011 In Games: Hyperdimension Neptunia And Repulsion

The Indie Handbook That Doesn’t Exist 

From Brisbane To Seattle: A Strange Loop Game 

Purple ‘N’ Pimpin — The Saints Are Back 

The Philosophical First-Person Puzzler: Antichamber 

The War Begins In The Other Ocean 

What Happens To Game Developers When A Studio Closes?

One Man’s Journey Through The Solar System

Resistance 3: The Complex Game That Keeps It Simple

Will Make Games For Food… Or Funding

Working at Kotaku sure has made me a lot more prolific than when I worked in print! Aside from writing daily news posts, I’ve also been given the freedom to pursue and write the stories linked above. I used to be so pleased with myself if I was able to write two large features a month for HYPER or PC PowerPlay. I guess I used to also be some lazy jerk of a university student!



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