Illustration by Kotaku reader "Sughly". kramsdesign.com
I’d been meaning to do a Kirk Hamilton-type post about my first few months at Kotaku Australia but I never got around to it because I was overwhelmed by a case of “the lazy shits” (I think that is the scientific term for it, yes). Today I was going through the Kotaku CMS tagging stories, and seeing my older articles reminded me that I still hadn’t done some kind of a story round-up here on Zero Light Seeds. So here it is! Below are links to most of the big features I wrote during my first five months at Kotaku AU.
Gears Of War 3 Is A Crunchy Potato Chip
What Happened To Evony?
Fathers Of The FPS Haven’t [R]aged A Day
I Am A Body-Building. This Is ZiGGURAT
Knowing Your Rights In Game Development
The Game That Saved Halfbrick
Surprise Attack: When A THQ Marketing Director Goes Indie
Warco: The First-Person Shooter Where You Never Fire A Gun
Re-Classification Laid Bare: What R18+ Means For You
The Brawsome Journey: The Indie Devs Writing Their Way to Success
The Fun And Games Of The FBI
My 2011 In Games: Hyperdimension Neptunia And Repulsion
The Indie Handbook That Doesn’t Exist
From Brisbane To Seattle: A Strange Loop Game
Purple ‘N’ Pimpin — The Saints Are Back
The Philosophical First-Person Puzzler: Antichamber
The War Begins In The Other Ocean
What Happens To Game Developers When A Studio Closes?
One Man’s Journey Through The Solar System
Resistance 3: The Complex Game That Keeps It Simple
Will Make Games For Food… Or Funding
Working at Kotaku sure has made me a lot more prolific than when I worked in print! Aside from writing daily news posts, I’ve also been given the freedom to pursue and write the stories linked above. I used to be so pleased with myself if I was able to write two large features a month for HYPER or PC PowerPlay. I guess I used to also be some lazy jerk of a university student!