I’d been meaning to do a Kirk Hamilton-type post about my first few months at Kotaku Australia but I never got around to it because I was overwhelmed by a case of “the lazy shits” (I think that is the scientific term for it, yes). Today I was going through the Kotaku CMS tagging stories, and seeing my older articles reminded me that I still hadn’t done some kind of a story round-up here on Zero Light Seeds. So here it is! Below are links to most of the big features I wrote during my first five months at Kotaku AU.
Gears Of War 3 Is A Crunchy Potato Chip
Fathers Of The FPS Haven’t [R]aged A Day
I Am A Body-Building. This Is ZiGGURAT
Knowing Your Rights In Game Development
Surprise Attack: When A THQ Marketing Director Goes Indie
Warco: The First-Person Shooter Where You Never Fire A Gun
Re-Classification Laid Bare: What R18+ Means For You
The Brawsome Journey: The Indie Devs Writing Their Way to Success
My 2011 In Games: Hyperdimension Neptunia And Repulsion
The Indie Handbook That Doesn’t Exist
From Brisbane To Seattle: A Strange Loop Game
Purple ‘N’ Pimpin — The Saints Are Back
The Philosophical First-Person Puzzler: Antichamber
The War Begins In The Other Ocean
What Happens To Game Developers When A Studio Closes?
One Man’s Journey Through The Solar System
Resistance 3: The Complex Game That Keeps It Simple
Will Make Games For Food… Or Funding
Working at Kotaku sure has made me a lot more prolific than when I worked in print! Aside from writing daily news posts, I’ve also been given the freedom to pursue and write the stories linked above. I used to be so pleased with myself if I was able to write two large features a month for HYPER or PC PowerPlay. I guess I used to also be some lazy jerk of a university student!

Been great to have you on board. And yeah — the pace can be frightening. I remember when I started I wanted to go in at 100 mph and see how long I could keep it up!
Having you here has made it easier for me to keep up that pace. Thanks for all your help!
When we started thinking about who we could get on at Kotaku Australia, you were the first person I thought of. A lot of people can write cute, funny posts, and turn over work quickly, and a lot of people can put together meaty feature pieces. Not too many people are able to do both.
But you can! Awesome first five months.
Just wanted to say that while I haven’t mentioned it on Twitter (or wherever), you have been doing a fantastic job on Kotaku, Tracey, and you were definitely a great addition to the team. It is fitting that you mention Kirk, actually, as I believe that you are doing for Kotaku AU what he is doing for the US site, so well done and keep it up!
Also Mark, if you happen to read this, you have also been a great addition to the site and I believe that you have taken it in a direction that not only did it have to go, but that people wanted it to go in. So thank you for that and, of course, keep up the good work.
It’s remarkable how much better Kotaku in general is now when compared to just a few short years ago.