The Five Month Mark At Kotaku AU

Illustration by Kotaku reader "Sughly". kramsdesign.com

I’d been meaning to do a Kirk Hamilton-type post about my first few months at Kotaku Australia but I never got around to it because I was overwhelmed by a case of “the lazy shits” (I think that is the scientific term for it, yes). Today I was going through the Kotaku CMS tagging stories, and seeing my older articles reminded me that I still hadn’t done some kind of a story round-up here on Zero Light Seeds. So here it is! Below are links to most of the big features I wrote during my first five months at Kotaku AU.

Gears Of War 3 Is A Crunchy Potato Chip

What Happened To Evony?

Fathers Of The FPS Haven’t [R]aged A Day

I Am A Body-Building. This Is ZiGGURAT

Knowing Your Rights In Game Development 

The Game That Saved Halfbrick 

Surprise Attack: When A THQ Marketing Director Goes Indie

Warco: The First-Person Shooter Where You Never Fire A Gun

Re-Classification Laid Bare: What R18+ Means For You 

The Brawsome Journey: The Indie Devs Writing Their Way to Success

The Fun And Games Of The FBI 

My 2011 In Games: Hyperdimension Neptunia And Repulsion

The Indie Handbook That Doesn’t Exist 

From Brisbane To Seattle: A Strange Loop Game 

Purple ‘N’ Pimpin — The Saints Are Back 

The Philosophical First-Person Puzzler: Antichamber 

The War Begins In The Other Ocean 

What Happens To Game Developers When A Studio Closes?

One Man’s Journey Through The Solar System

Resistance 3: The Complex Game That Keeps It Simple

Will Make Games For Food… Or Funding

Working at Kotaku sure has made me a lot more prolific than when I worked in print! Aside from writing daily news posts, I’ve also been given the freedom to pursue and write the stories linked above. I used to be so pleased with myself if I was able to write two large features a month for HYPER or PC PowerPlay. I guess I used to also be some lazy jerk of a university student!

2 Responses to “The Five Month Mark At Kotaku AU”


  1. 1 Serrels January 27, 2012 at 3:22 pm

    Been great to have you on board. And yeah — the pace can be frightening. I remember when I started I wanted to go in at 100 mph and see how long I could keep it up!

    Having you here has made it easier for me to keep up that pace. Thanks for all your help!

    When we started thinking about who we could get on at Kotaku Australia, you were the first person I thought of. A lot of people can write cute, funny posts, and turn over work quickly, and a lot of people can put together meaty feature pieces. Not too many people are able to do both.

    But you can! Awesome first five months.

  2. 2 Steven O'Dell January 28, 2012 at 5:50 am

    Just wanted to say that while I haven’t mentioned it on Twitter (or wherever), you have been doing a fantastic job on Kotaku, Tracey, and you were definitely a great addition to the team. It is fitting that you mention Kirk, actually, as I believe that you are doing for Kotaku AU what he is doing for the US site, so well done and keep it up!

    Also Mark, if you happen to read this, you have also been a great addition to the site and I believe that you have taken it in a direction that not only did it have to go, but that people wanted it to go in. So thank you for that and, of course, keep up the good work.

    It’s remarkable how much better Kotaku in general is now when compared to just a few short years ago.


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