This review appeared in issue #185 of Hyper magazine.

At some point in time, a group of gamers somewhere on the interwebs decided that it would be socially acceptable to roll their collective eyes at JRPGs. The eye-rolling business caught on fast and, before long, everyone was making fun of the genre. Perhaps it was because they were excruciatingly pretty in a very anime-stylised kind of way way, or because they constantly featured a male protagonist with spiky hair, or maybe even because they all were incredibly linear, with the player’s actions seldom causing any real effect. It was like the developers had removed the player – the real person – from the equation and, rather than involve us and make us feel that we were the ones behind the characters, we were merely asked to shuffle the characters along until the next cut-scene.
As a lover of JRPGS (and I swear it has nothing to do with my gender or race) and their never ending sameness, Chrono Trigger was a breath of fresh air. No, it was more than that – it was a foot to the face, and perhaps the most delightful foot to the face I have ever received.
While its gameplay mechanics are typical of JRPGs of the era (turn-based battles, moving from place to place exploring buildings, forests and dungeons, talking to people and opening up treasure chests filled with ether and potion), it’s the way the game involves the player that is its truly stand-out quality.
The focus of the game is on time travel and restoring balance to a world where balance has been lost at various points in time. Playing as Crono (that’s right, sans ‘h’), you travel through time with your nerdy friend Lucca and a princess named Marle to escape the wrath of Marle’s father. By travelling back and forth through time, you are exposed to the same kingdom at different stages in history, venturing thousands of years into the past and future. Perhaps it is this theme of time travel that gives the game a whole new dimension, not so much because time travel is anything new and unusual, but because actions and decisions made in the past will inevitably affect the future and, in Chrono Trigger’s brilliance, the player is held accountable for these actions.
Continue reading ‘Work: Chrono Trigger (FULL REVIEW, AT LAST!)’